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Gave it a go but couldn't pass trough the teleportation orbs, kinda hard for the start of the game in my opinion, the controls were kinda messed up at the start idk if it is a bug or what, also the text is kinda small (As well as the character portraits) and there is a lot of talking at the beginning that kinda turns me off (The plot is interesting don't get me wrong, is just too much to read in a single scene ).

Thinks I did enjoyed, the combat feels really fun, just shooting and dashing in the tutorial feels satisfying and cool, the space setting is also interesting and the inventory/equipment setting gives it a lot of possible dept.

Overall good game that was too hard for me...keep the good work!

Thanks for playing the demo and for your helpful comment! Here are some answers to the points you mentioned:

  • I will set WASD as default movement controls in the next update (reason for not being the case is that I have an azerty keyboard and I forgot to change it...)
  • I agree the interface and the text can be small on high resolution screens, I guess I can add an option to allow to resize it
  • I wish the game to be not too hard but also not too easy, and this is tricky to balance! I plan to add a difficulty slider in future versions, so that players can make enemies and bosses stronger or weaker, and also make timing puzzles harder or easier. I admit the timings are currently really tight... (although all doable with the right sequence of shooting and dashing)

I hope you will give it another try when all of this is improved, and thanks again for your feedback!

Hi, I've made a short video about the game :D and I wanted to share some feedback about it :), hopefully it's useful to you.

-The main idea of the game is quite interesting, but there's too much text and stoty context explained just at the begining and that makes getting into the game harder for a new player.

-The tutorial should be bigger and make you practice the teleportation and activation mechanics.

-All the game mechanincs work quite well as they feel balanced and solid, I've only found a few bugs/glitches on them that made some activation points do strange things as you could see on some parts of the video :)

-Visually the game is quite good at the moment but adding some extra on-screen effects and light sources on the ship could be great, in general the only thing that I see that could really make the difference are those (light effects).

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Thanks a lot for playing and for your nice comment! Your insights will help me improve the game in future versions for sure! I will also look into those little bugs you've found :)

Great :D You are welcome :)